The Five-Stack That Stuck

Everyone needs a hobby. Something that they can do after work to de-stress and bring joy into days that would otherwise be bland and dull. For me, that hobby is Dota 2, a competitive online multiplayer game. My fondest memories of the game came from my first few years of play, between 2013 and 2015. I dipped my toe into a new gaming world, found new friends, deepened otherwise shallow relationships, and even grew closer to the person who would later become my wife. All throughout, we experienced the wonder of playing on the same team, trying to win our digital battles.

I had grown up as almost the stereotype of a young white male in South Africa. While my family was firmly middle-class, I had been fortunate enough to attend one of the top schools in the country. I had graduated with results that could get me into any university that I wanted. I even completed a year of A-levels to study in the UK, before realizing how ludicrously expensive that would be. So, in 2010, I enrolled at the most well-regarded university in my city in a Commerce degree, majoring in Law and Economics. I found solid friends through the university’s nerd society – even being elected their president for a year. In mid-2012, I met a young woman named Kristen, fell in love instantly, and we began to date soon afterwards. Everything was rosy, apart from my second-year Economics results. I had failed the course in 2011, and was on the road to doing so again. After looking around during a third-year class, I realized that I disliked everyone in the room, the lecturer included. I promptly changed my major from Economics to Psychology, and my degree from Commerce to Arts. The path that had been set before me was shifting, and my concept of who I was, was in flux. The entirety of my 2013 would be spent catching up on Psychology units and questioning whether I had made the right choice.

At the beginning of the year, I heard about Dota 2 for the first time. I saw people playing it at a gaming event at the university, and I was intrigued by it. Dota 2 is a game based on DotA, a popular mod to Blizzard’s Warcraft 3. Players are divided into two teams of five, with each player controlling one hero each. Players can choose from over 120 heroes, each with unique abilities, strengths, and weaknesses. Players aim to get gold, which they use to buy items, and experience, which can make their character more powerful by levelling up. Teams work together to take the advantage in gold and experience from across the game map, with the final goal being to destroy the enemy Ancient, a towering building in the centre of their base. Once a team’s Ancient is destroyed, they lose the game. Games are generally between 30 and 60 minutes long, with shorter and longer games possible depending on the specific heroes that are chosen in the game. Dota 2 is a game of back-and-forth, trying to outwit your opponents. Your team needs to get more gold and experience than your opposition, and use your hero’s abilities to kill your enemies and destroy their Ancient.

As Dota 2 is a team game, the fact that I attempted to do all of this entirely by myself for my first few weeks of playing made my initial experiences much more confusing and challenging than they ever ought to have been. I had played the original DotA a decent amount in computer class in high school (yes, during the class – our poor computer class teacher was too nice to handle a room of 17-year-old boys), so I was familiar with the basic idea of the game, a good portion of the heroes, and some of the strategy. However, I was entirely new to the interface, and as someone who hadn’t played any team-based video games growing up, working together with strangers in a digital space was not a skill that I had yet acquired. Nevertheless, I persisted. The gameplay loop was immensely satisfying to me. Every game, I would start out weak and poor. I would then gradually build myself up. The game would go through tense periods where it could go either way, until one team won a definitive teamfight (where all members of the two teams clash, abilities fly, and one team generally ends up with fewer people dead than the other team). Then, the game would end with an Ancient blasting apart with a satisfying explosion. I was hooked.

I began to mention my appreciation for the game to anyone that I thought would have a vague interest in it, in the hope that we could play together. I raved about it to the members of my family of gaming age. I debated its merits at length with members of the university nerd club. I even got into a conversation about it with Sean, one of my opponents at a Magic: the Gathering tournament. I met Sean at a previous tournament. We’d had some polite banter then, so I struck up a conversation with him again. We talked about which video games we were currently playing, and I told him of my new obsession with Dota 2. He mentioned that he and a couple of his friends played occasionally. My eyes lit up, less in an endearing and hopeful way, and more in the manner of a man possessed by a mischievous imp. We exchanged our in-game information, and promised to meet up online in the following week. Thus, the seed for the stack was born.

In online gaming, a stack is the group of players that you queue together to play the game with. I had, up until this point, been playing in a stack entirely by myself. Not a very large or effective stack at all. The following week, Sean messaged me via Steam (the client that Dota 2 is launched through) and told me that his stack was getting together at his home that coming Friday to have an evening of Dota 2, and he asked if I’d like to join them. I tried my best to express my enthusiasm like a normal human being and not a feral animal. I’m not entirely sure that I succeeded, but Sean and the rest of the stack accepted me into their fold anyway.

When Friday came, I was nervous. I had played about two hundred games in my two months of experience with the game, but looking at the profiles of the people I would be joining, my achievements weren’t very impressive at all. Sean had played more than double the number of games, and he hadn’t even played the most. I pulled up to his driveway, was let through the gate, and I sat in the driveway for a moment, gathering my courage. I had met everyone before at Magic: the Gathering events, but I felt like this was a different arena, one where I was much less knowledgeable. I stepped out, laptop bag hanging over my left shoulder, and went into Sean’s house with the weight of nerves more than equalling that of the bag.

I was greeted by Sean. He is a large and gentle man with a warm smile. He talks in bursts, building up his confidence to express his opinions as fast and clearly as he can. Next I saw Richard. I had known him the longest. At the time, he was dating a good friend of mine, and we’d had a couple of prior conversations. Richard was even quieter than Sean, and equally as warm-hearted. His lanky build and unassuming demeanour helped ease me into the group. The final member was Duncan, who came in from the back porch after having a smoke. Duncan’s deep voice seemed at odds with his thin frame, but suited his philosophical nature perfectly. He greeted me with a chuckle and a firm handshake. I set up my laptop at the end of the long table. We all logged in and started queueing for a game. The next thing we knew, it was three in the morning, we had played five games together, and had the first of many nights of Dota 2 as a group. Too tired to drive home, Duncan, Richard, and I spent that night at Sean’s. We discussed the games we’d played and the most hilarious moments therein, and bid each other goodnight. We enjoyed the time so much, we played two more games the next day, even though we all had university deadlines pressing.

After that first meeting of our stack, our midweek games of Dota 2 would almost always involve at least two of us. Sean and I played together most often, with the others joining us when they could. We bonded over the sheer hours we would spend in contact, forming a friendship through text messages. We would give each other shit for stupid things we did in-game, share the latest strategies from the professional scene, and bask in victories that we definitely earned (and were not based in luck at all). When game talk was exhausted, we’d talk about life, our anxieties, and learn more about each other. Occasionally, we’d all get together for another evening of the Dotes (as we called it), have some drinks, and have even more fun.

During this time, my girlfriend Kristen grew increasingly frustrated with Dota 2. We lived about twenty minutes away from each other, and we saw each other every day. While I never started a game of Dotes while she was visiting, she would sometimes arrive at my house and I was in the middle of a game I had to finish. It never took more than twenty minutes or so, but claims of “Sorry love, I’m almost done!” happened enough to irk her. After one such claim, she sat down and decreed:

“Alright. I know that you really enjoy Dota. I understand that. I’ve tried to make sense of it while watching you as you’re playing. I know, I know, it’s hard to explain while you’re playing, that’s fine. Now. Here is what’s going to happen: I want to try learn Dota. I’d like you to teach me. If I end up liking it, then we can play together, which is much better than me waiting around for you to finish a game. If I don’t, you stop playing for good. I just can’t take it anymore, I’m sorry.”

I sat stunned for a moment. I loved Kristen, and had done from the moment I first met her. She was definitely way out of my league. She was far more beautiful and an infinitely better person than I deserved (she still is). As such, I agreed to her terms. I would be her coach as she learned the game. It is said that Dota 2 has one of the biggest learning curves in all of gaming, and I would be the one to show her the easiest path upward. I started by going through all of the heroes, telling her a bit about their backstory, and giving her a basic idea of what they could do. From there, she picked a handful that she wanted to use to learn, and I would sit behind her as she played, encouraging her and explaining the game mechanics. I could see the spark beginning to glint in her eyes. Soon, we were playing side-by-side, winning and losing together. Through her determination to try something I loved, we had gained a hobby that we could share, and we were both overjoyed. She liked playing strong female characters and styling on all the men, and I just loved doing anything with her, including playing Dotes.

In Kris’ training period, she had met the rest of the stack, now affectionately known as ‘the lads’, in-game. She had played a good deal with Sean and I, and with Richard and Duncan a handful of times. In order to improve relations, Sean decided to host another evening at his house, with Kris filling the as-yet-empty fifth slot in our stack. She was even more nervous than I was at my first evening. She perceived our gatherings as guy’s nights, where no women were allowed. She imagined us gathered round a fireplace smoking pipes and indulging in some jolly old digital escapism. Meeting everyone in person helped alleviate the tension. She saw that we all wanted her to be there, and we tried our best to make her feel like a true part of the stack, one of the lads. While she did not immediately take to the rest of the group like I had, within a couple of weeks playing together, we were a tight-knit group. She was soon yelling, throwing shade, and bantering with the best of us.

We revelled in each other’s company for over a year. We would get together once every few months, but meet up online at least once a week. Sean, Kris and I played together most often. We branched our friendship beyond Dotes, into board games and braais (a South African pastime similar to the American barbecue but superior in almost every way). The members of the stack were among the friends that I interacted with the most during that time of my life, all because of the hours we spent together trying to best the other team.

As inevitable as the fact that we couldn’t win every game was the realization that life would eventually pull us apart. In the beginning of 2015, Kris and I moved to South Korea for a year of teaching that turned into four years and counting. Rich moved to Australia, and Sean and Duncan graduated university and found jobs in their respective fields. The delay in the game between South Korea and South Africa proved unplayable, even with South Korea’s gloriously fast internet. We may not play together anymore, but I hold our times together as some of the fondest memories from those years. When Kris and I got married in 2017, we invited our stack, as they had invited us years before. Kris and I still play the Dotes almost every weeknight. We have had other, smaller stacks since, but nothing comparable to the one we had with Sean, Duncan, and Rich. There is yet to be a stack greater than the lads and the lady.

Someone once told me that friendships from a person’s school and university years are distinctly different from those formed in the years following, for the simple reason that the person spends significantly more time with school and university friends. Early friendships grow based on sheer masses of hours and days spent interacting with a person or group of people. When you have a job, you find fast friends all around, connecting and declaring friendship in moments rather than months. Time with friends has to be stolen from afternoons and evenings where you aren’t working, sleeping, eating, or working overtime.

It is this need for extra time with friends that I feel games like Dota 2 have helped with. It is mind-bogglingly difficult to arrange to meet up with a friend, particularly if they live in a different city or even on the other side of your own city. Many adult anxieties revolve around making plans with people. However, it is far easier to simply see that your friend is online in a game’s launcher, shoot them a simple ‘hey, wanna play a game or two?’, connect on voice chat, and catch up while destroying the enemy or being destroyed by them.

I have continued to use games as a means of connecting with people ever since I saw the potential through playing Dota 2. I use board games as my medium of choice these days, mostly because they are easier to teach than Dota 2, and are currently more in vogue. When I do find the rare people who either know the Dotes or are willing to learn it, I latch on to them quickly and fervently, and play together as often as possible. Living as an expat in South Korea means getting used to a cycle of people coming and going, and playing games together is one of the best ways that I’ve found to maximize connection in the often short period of time that we spend in the same country.

I’ve found Dota 2 the easiest and most effective way to build up time with a person. The game provides conversation starters, as you can talk about what’s happening in each game, their favourite heroes, or, if they are particularly interested, the professional matches going on at the time. There is ample time during the game to chat, as there are natural downtimes where both teams are simply acquiring gold or experience, and not teamfighting. There are also action-packed moments to fill what would otherwise be dead, awkward air between people who are getting to know each other. Even though Kris and I haven’t had a reliable stack of five people since we left South Africa, we have had many evenings making new friends or catching up with old ones over a few games of Dota 2.


Forging and maintaining friendships as an adult is a struggle shared by many people in the modern world. As a more introverted person, it is even more difficult for me, as activities like going out to a random bar and talking to strangers sounds like the opposite of how I would like to spend my time. I was fortunate to find Dota 2, an online gaming means to bond with others. It has helped me blossom relationships that would otherwise have wilted into awkwardness and disconnection. It has become a pastime that my wife and I have shared for thousands of hours at this point. It has been an escape for me when I needed one. Some might say that I am addicted, and they might be right, but when I reminisce about the moments I’ve shared with those I’ve been lucky enough to game with, I can’t help but feel love for the game.

Supercharging Enjoyment: The effect of fast Internet on my gaming life

Growing up in South Africa, having a fast Internet connection meant you could watch videos on YouTube without having to pre-load them. When I moved to Korea over two years ago, my definition of what fast Internet meant changed. Now I could download entire games in under an hour, and watch live streams in high quality. This movement to fast Internet changed the way I game drastically.

South Korea boasts the fastest average Internet connection speed in the world at 20.5 megabytes per second (Mbps). It also has the highest percentage of broadband higher than 10, 15, and 25 Mbps per second. South Africa’s average internet speed is a paltry 3.7 Mpbs, more than 6 times slower. South Africa’s peak connection of 18.9 Mbps doesn’t even breach Korea’s average speed. I had one of the better connections in the country, and I was still astounded at the difference.

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Gotta go fast!

A faster, more reliable connection to the Internet has meant many things for me as a gamer. I can download games much more quickly. A beefy triple-A game that I would have had to leave downloading overnight in South Africa is ready to go in under an hour in South Korea. As a result, I am now much more willing to purchase a game on sale. I want to play it on a whim, I can start a download and be playing it within the hour – there is no pre-planning required. Because I can download and play new games so rapidly, I am now much more cognizant of how much time I spend playing any particular game. I no longer put hours into a game because it’s better than waiting for a new game to download. I don’t play games past the point at which I stop enjoying them.

The most prominent example of this to me was my experience with Sukeban GamesVA-11 Hall-A. I enjoyed the first couple of hours exploring the world of robotic cyberpunk bartending. The fact that it seemed to be a visual novel with a small bartending mini-game intrigued me. I spent a handful of hours happily serving a colourful host of robotic characters their desired alcoholic beverages. After a particularly long session of the game, I took stock in my head. I mentally assessed whether I had enjoyed that playing session. I decided I hadn’t. So I uninstalled it and browsed my embarrassingly large Steam library for a new fix. I was playing The Game BakersFuri within 20 minutes.

I now spend less time invested in games that are not right for me. This means that I have more time to dive wholeheartedly into games I enjoy. I quickly establish whether I am interested enough in a game to stick with a game until I have completed it. Then, I act on that decision. I have finished more single-player games recently than I had in my last few years back home, without letting up my love affair with Dota 2’s unmatched online multiplayer experience.

Higher-quality internet also means better connections to the online gaming world. This includes online games, streaming sites like Twitch.tv, and video sites like YouTube. I am no longer worried that my connection will drop in the middle of a game of Dota 2 or Hearthstone. In the past, this would mean agonizing defeat unrelated to my mediocre skill level in both games. I lose enough because I’m a scrub, I don’t need technology acting against me as well. With Korea’s superb Internet, all my online gaming grief is a result of my skills, not my game connection. I also consume a great deal more gaming-related video and stream content now than I did back home. My wife and I watch our favourite streamers while we eat dinner, and the quality is always set on the highest. I watch replays and guides for Dota 2 and Hearthstone. I also try to keep up to date on the latest news in the world of esports and gaming as a whole.

Looking back on these changes, I believe that they are largely positive. I only play what I am truly enjoying, and I play more often because of this. I have matured from a frothing-mouthed gaming cultist into a seasoned games enthusiast. I am now willing to opine maturely about the latest gaming scandal or development in the world of gaming. I do not feel the need to flash my gaming credentials nearly as much as I did back in South Africa. Now, gaming arguably plays a bigger role in my life now than it did then. Korea truly is a gamer’s paradise. When the time comes to leave its sheltered shores, I will miss many things. I suspect that the Internet speed might be up there with my newfound friends and life experiences.

Murder at Apt. 404: My Debut Escape Room Experience (Spoiler-free)

Escape rooms are a growing form of entertainment where groups of people come together to solve a series of mental and object-related puzzles with one sole goal in mind: escaping the room. I have been intrigued by the concept for some time, and jumped at the opportunity to tackle one when a friend suggested attempting it recently. This review/experience piece is entirely spoiler-free (beyond the basic premise/theme of the room, which is available online). I wouldn’t want to give away the game of the room!

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The gritty poster for our particular escape experience.

When our group had assembled at Seoul Escape Room‘s Itaewon location, we were greeted by helpful staff, who gave us handouts detailing the story behind how we came to be trapped in the very particular room. Essentially, the story behind Murder at Apt. 404 is that we were framed by a serial killer, and the cops were arriving in one hour. We could either solve all of the puzzles and run away to freedom, or fail, get arrested and rot in jail for the rest of our miserable lives. I enjoyed that there was a narrative explanation for why we were in the room, and it helped me to feel very involved and tense even before we entered the room.

We were then instructed to place all of our personal belongings, including cellphones, into lockers where we would retrieve them once our hour was up. No checking Google for answers! Once we had all done that, we were blindfolded and led into the room, with very well-chosen music playing in the passage that led there. We were told to sit down, and start once we heard the door close. We sat and waited, the tension palpable between the bouts of nervous laughter. The door slammed, and our hour of madness began.

The first ten minutes began with frantically searching the room for anything that could resemble a clue. Mundane objects were gifted with deeper meaning. Could this be a clue? Could the exact placement of that be a hint at the answer to one of the many riddles we had to solve? No-one knew, and everything dissolved into a state of mildly organised panic, with people shouting new information at the two people trusted with clipboards, who took extensive notes with a system known only to them. All the while, a screen on the wall of the room showed our time as the minutes ticked away.

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Once we had drained the room of all possible clues (or so we thought), we tried to solve as many of the puzzles that had been thrown at us as possible. Whenever we would succeed, it would open up another riddle or problem to solve. Again, again, and again. Whenever we thought that the end had to be near, it darted around a corner and laughed at us.

Along the way, we were allotted three hints from the staff watching us from the outside. We indicated our desire to use these hints by everyone getting up and dancing. If we weren’t enthusiastic enough, we wouldn’t get the hint. Luckily, they played very loose with what they defined to be ‘dancing’. We used these whenever we hadn’t made progress for a few minutes, and they prevented us from completely losing hope with a lot of time remaining. While a game purist might say ‘Well, if you beat it with hints, you didn’t beat it at all!’, I felt that they were a great addition to the game. They prevented the atmosphere from shifting to one of resigned despair, as every hint offered a glimmer of hope. However, they weren’t so numerous as to detract from the difficulty of the room.

Sadly, even with three hints and good group communication, we fell a couple of steps short of completing the room. The time on the screen reached 00:00, a police siren sounded, and the door crashed open. The lady who had briefed us declared that we had come close, but failed to escape. She revealed what we still had to do in order to escape, and we let out a collective groan as to how close we came. According to our guide, the room has a success rate of between 25 and 30 percent, and we weren’t quite lucky and sharp enough to count ourselves amongst that elite group.

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The sadness at being so close was real…or was it?

Nevertheless, we had a fantastic hour of fun trying to upturn everything in the room, solve every conundrum thrown at us, and escape apartment 404. There are moments from our time in the room, particularly as the tension mounted towards the end, that will be joked about for a long time to come. I will most certainly try the other rooms that Seoul Escape Room has to offer, and would highly recommend the escape room experience to you all. Maybe you will be better than we were, and will taste the sweetness of freedom!

The International 6: Everyone is a fan at heart

It’s been over a month since Kris and I attended the latest iteration of the biggest event in Dota 2 -The International 6. For one week, we were at the beating, bleeding heart of the game that we have spent thousands of hours playing, watching, learning, and loving. For most of the world, it was just another week, another stream on Twitch. Another event for gamers to make small talk about for a while. For us, it was a week that we’ve been dreaming about for years – a true nerdy dream come true.

From the moment that Kris and I first realized that we could attend TI6 and booked our tickets, I honestly had trouble processing that we were ACTUALLY GOING TO TI. For weeks, I caught myself thinking ‘Only 3 months until you’re going to TI’. It’s tough to describe in words what it felt like to even contemplate going to go and see players that I had been following for years.

With about a week to go, this hype elevated to another level. The crew head of GosuGamers (a gaming site that I have written for since last year) asked me to be the official interviewer for the site for the event. I was given press access to the whole event (meaning I went for free, and quickly sold my pre-bought tickets), and details about the press day that would happen the weekend before TI itself. I was actually going to meet the players. Talk to them. Try not to make jokes that were too bad.

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Yeah, that’s a calm face. Totally. 

Before we knew it, the press day was upon us. A Saturday morning and early afternoon spent conversing about the game I love with the players I may or may not have significant feelings for. Or, to be more precise, to spend an hour too scared shitless and nervous to actually talk to anyone, before proceeding to actually be an effective(ish) interviewer for the rest of the time. I managed to interview AdmiralBulldog (a favourite player of Kris and I), Raven, GeNeral, Shadow, Ohaiyo, and the entire team of Escape Gaming, which was split up into two videos (qojqva and syNdereN and Khezu, Yapz0r and Era). I was incredibly nervous for most of the time, shown by my repeated head-bobbing (I look like my neck isn’t quite working properly).

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Just chillin’ with the Admiral.

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The face of a happy fangirl.

Despite my nerves, this day was arguably my favourite day of the entire tournament. Sure, we would see some sick plays and meet the community over the course of the following week. But in terms of level of dream achievement, I don’t think it got better than the press day for me. I was in Seattle, interviewing players, and writing pieces and doing videos about them. I have never felt more legitimate in the eSports world yet. Kris even dipped her toe into eSports journalism, writing a well-received piece on the cosplayers of TI6.

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TI6 cosplay was incredible. Neither of these costumes were judged good enough to win.

While the press day may have been the high point in terms of personal legitimacy, the rest of TI certainly made my inner fanboy happy on an almost continuous basis. From being able to easily look from the screen where the action was taking place to their agonizing faces in the team booths, to obtaining piles of merchandise, to new heroes (yes, more than one!) being revealed and teased, to the overall high production value of the event, I almost constantly had a smile on my face more prominent than the pain in my neck from looking up at the screen for hours at a time.

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Our view of teh action for the week.

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Where the magic happened.

What I was struck by most at the main event was the community. Even though we were sitting with press, everyone seemed to just be there for the love of the game itself. Sure, they would feverishly write pieces during the action, but when there was a crucial play, bad decision, or upset, there would not be a person in Key Arena not watching. Some of my favourite moments were just sitting with some of the friends we made, talking about our lives, Dota, and how we were hoping to get one of the rare drops that occurred only for people in the stadium. The entirety of Key Arena was a true community, united in its love for Dota 2.

This sense of community extended to the players and personalities themselves. There were constant photo sessions, where us plebs could meet and take a photo with our favourite members of the community, from players to casters to hosts. We ony managed to get to one of these sessions, with Troels ‘syNdereN’ Nielsen.

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Kris and Troels.

Troels plays for Escape Gaming, and he is the player that got me interested in Dota 2. I played Dota 1 back in high school, but left it behind me when I went to university. After a couple of years, I found out about Dota 2, and was playing it casually. Then I discovered Troels’ stream of the game. I watched him whenever I could, and loved that I could watch and learn from one of the best in the world. It helps that he was funny and, as I would discover on the press day and autograph session, an incredibly nice, warm guy. Only that kind of person would agree to the glorious photo that is the header image of this piece.

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Even outside of the assigned sessions, personalities were all very approachable. You could walk up to them while they were wandering the arena, and if they were free, they would happily talk to you and share some of their time. It warmed my heart that even though they were famous in the community, they didn’t see themselves as above everyone else. They earnestly thanked you for any kind words or stories you would share. They offered of themselves, both in time and energy.

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Two beautiful ladies and a shlub in pink pants.

From interviewing to watching to prowling the arena looking to snag a photo with someone you know and love, TI6 was truly a dream weekend. Kris and I saw some of the best Dota 2 we’ve ever seen. We made friends that we will hopefully keep in touch with for years to come (even though I am terrible at social media). We met our idols. All in all, TI6 was a week of happiness that I will carry with me for the rest of my life. Can we go back yet?

Board Games: The Universal Unifier

Gaming is a pastime that permeates almost every aspect of who I am as a person. I play games to relax. I play games to challenge my reaction times, logic, and emotions. I play games to tell stories. I play games to have stories told to me. The most social way that I play games is to have some fun with others. These games most often take the form of card or board games. Whether I play with my family, my friends, or my students, I find that games are a way to bring people together, regardless of circumstances.

Everyone has to start their gaming life somewhere. For most, this was playing simple games like Snakes and Ladders, Monopoly, or Bingo with their family. I am no different. I remember many weekends spent at my grandmother’s house trying to outwit my cousin and brother in order to win Monopoly. A board game or two were always present on family holidays, and a pack of cards was always at the ready. Anecdotes of hotly-contested games formed part of family banter – “Yeah, but you still couldn’t beat me at Monopoly!” was an oft-used retort to expressions of superiority. And yes, we played Monopoly to death.

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As I grew older, particularly when I entered university, the door into the true world of board games was opened to me. All around me, dozens of games that I had never even heard of before were played and enjoyed. I took one last mental look at Monopoly and dove in. I played games of all sizes, lengths, complexities, and themes. I hunted for Thunderstones and Munchkinned my way to level 10. I became a successful, profitable bean farmer and laid train tracks throughout Europe. I planeswalked and fought giant monsters. I even fended off cannibals in a little house on a hill. I did all of this whilst bonding with friends that I keep in touch with to this day (although not as much as I should!).

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When I landed in Korea, I thought that the attitude towards board and card games would be different. In the land where League of Legends and Minecraft reign supreme, I held little hope that my students would even want to open a game that wasn’t an app on a phone or computer. I should have rather remembered the experiences that I’ve been lucky enough to have throughout my life. When I first showed my students one of my board games, their eyes lit up, and I saw my young self in them. Now, board game lessons are a highly effective reward for good behaviour and work ethic.

Life without board and card games would be a lot less interesting. They bring people together like nothing else. Just this week, I have already had one board game night, with the potential to have two more before the week is over. Every time I pick up a game, I think of all of the memories that I have made with that game. If it’s a new game, I am filled with the giddy anticipation of what is to come. In my next post, I will list the games that I couldn’t live without (it will be out this week, I swear!). Until then, play more games!

New Experiences and Post-Guest Normality

On Sunday evening, we bid my aunt farewell after a truly refreshing and heart-warming nine-day stay. My girlfriend Kris and I did our best to try and entertain her. We showed her as many of the sights, sounds, smells, and experiences as we could. After her stay, we were exhausted and saddened. By showing her Korea, we were reminded exactly what we enjoy about the country. Despite this, while she was here, I was expecting to hit a wave of productivity after she left. Now that she has gone…it just hasn’t really happened.

My aunt’s visit was definitely one of the highlights of our time in Korea so far. Like the rest of the visits from relatives that we’ve had, we spent the time showing my aunt what we love about Korea. We visited Seoul multiple time to explore the city as best we could. We saw Nanta, the fantastic Korean cooking musical dance comedy show. Yes, I was picked to go up on stage again – I maintain my 100 percent participation rate in Korean theatre. We ate all of our favourite dishes.

This visit, we chose to go one step further. Because my aunt visited for so long, we had more time than usual that we needed to fill. So, we did a few things that even we hadn’t done before. My aunt and I visited the demilitarized zone between North and South Korea. Kris, my aunt and I went strawberry picking. Finally, we saw some new films that none of us had seen. This combination of old and new made my aunt’s visit one to remember for her and us.

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Now that she’s left, I should be rapidly progressing with all of my endeavours. Even though my teaching schedule has become more full, I still have a good amount of time to devote to other interests such as writing and streaming. Disappointingly, it hasn’t really happened that way. I have largely been very lazy and content to derp on the Internet and just play games. This blog has been far too long in coming. I haven’t written much for GosuGamers. I haven’t even managed to keep my fledgling stream schedule.

However, the last few days haven’t been entirely without achievement. I applied for my first credit card (approval will hopefully come soon). I did manage to stream a bit of HearthStone yesterday. I was quite happy with my technical performance, even if I was the only one watching myself. Most notably, I have arranged to be the official GosuGamers media rep at a HearthStone tournament in Seoul this weekend. I am nervous to talk to some of the players that I’ve been watching for a while, but I am also excited for my first event as an interviewer, photographer, and journalist.

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My time in Wonju continues to be filled with a mixture of adventure, fun, work, poductivity, and laziness. I am still struggling to find the balance between producing content and enjoying the freer schedule of part-time work. Luckily for me, Kris has been behind me all the way. She might come home and be jealous of my free time, but she has been the support that I need. She has given me space to find my own motivation, but also pushed me when I really needed a push. The coming weeks and months look to be more of the same rollercoaster. I can’t wait to ride.

 

Winter Battle Pass: Our Lunar New Year Present

For those who are new to the blog, or do not otherwise know, Kris and I are pretty much nuts for the computer game that is Dota 2. Whilst some of our colleagues and Ultimate friends have been doing things as extravagant as going skiing and visiting other countries, we have spent the majority of our holiday in our apartment fervently playing as many games of Dota 2 as possible. A large reason for this is a recent piece of content that was released for the game: the Winter Battle Pass.

As is evident from the name, the Winter Battle Pass is a temporary addition to the game, lasting only for the season of winter. There have been similar content to the Battle Pass that have been released for the past few seasons, but none have been as well-received by the community.

Essentially, the Winter Battle Pass costs $8, and gives the player access to content that is unique to holders of the pass. Unlike other games that hold significant content behind a paywall, the Winter Battle Pass does not in any way affect a player’s chances to win the game by altering stats or adding new playable characters or the like. All of the heroes in Dota are available to every player, and the only thing differentiating a person who is just learning the game and someone who has played for years is the knowledge and skills that the player picks up by playing. So, what does the Winter Battle Pass offer to the players of the otherwise free-to-play game in return for their money? Hats. Sweet, sweet hats.

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Sometimes bears just want to be cowboys (this set was eventually removed from the store for violating the core aesthetic of the hero)

Whilst no amount of money can give you an in-game advantage, it can buy you cosmetic items to make your hero look cooler, prettier, or of a different style. The Winter Battle Pass allows players to complete in-game quests in the attempt to gain levels and, thereby, hats. Previous incarnations of the Battle Pass idea have been far less well-received, as they were a little more money-grabby and a little less sensitive to what the community wanted. The hats-to-money ratio was out of whack. But the current Battle Pass has struck the right balance between keeping Valve’s investors happy and the community playing as many games as possible in order to complete their challenges.

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The pass has been so successful that the average number of players at any one time has risen over 2.5% since the Pass came out. At the peak time in the last month, there have been more than 1.1 million people playing Dota at one time, almost equalling the record numbers for the game from last year in March. Whilst this may not be anywhere near the numbers flaunted by Dota’s main competitor, League of Legends, the growth is encouraging.

So, Kris and I have been holed up in our little apartment, playing game after game in our hunt for pretty hats. I have raged a little, leading to a small domestic dispute, but I have promised to be better. We stopped. Then we started again. Because hats.